Tech areas added		Unique Tech Number
Advanced Propulsion			5
Advanced Shields			6
Advanced Projectile Weapons		7
Advanced Missile Weapons		8
Advanced Armor				9	
Advanced Ship Yards			10
Advanced Combat Support			11
Advanced Combat Sensors			12
Advanced Mines				13
Advanced Torpedo Weapons		14
Advanced Energy Stream Weapons		15
Advanced Energy Pulse Weapons		16
Advanced Crystalline I			17
Advanced Crystalline II			18
Advanced Crystalline III		19
Advanced Organic I			20
Advanced Organic II			21
Advanced Organic III			22
Advanced Temporal I			23
Advanced Psychic I			24
Advanced Fighters			25
Religious I				26
Religious II				27


Name                  := Advanced Propulsion
Group                 := Applied Science
Description           := The advanced use of ions to propel a starship through space.
Maximum Level         := 1
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 5
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Armor
Group                 := Applied Science
Description           := Advanced alloy based armor used on the exterior of a starship.
Maximum Level         := 1
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 6
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Shields
Group                 := Applied Science
Description           := Advanced protective energy barrier which surrounds a starship or base.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 7
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Sensors
Group                 := Applied Science
Description           := Advanced sensors which detect objects in space by analyzing incoming electro-magnetic waves.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 8
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Combat Support
Group                 := Applied Science
Description           := Advanced technology used to aid ships during combat.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 9
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Energy Stream Weapons
Group                 := Weapon Technology
Description           := Advanced weapons employing a continuous stream of energy.
Maximum Level         := 1
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 10
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Energy Pulse Weapons
Group                 := Weapon Technology
Description           := Advanced weapons which fire bursts of intense energy at enemy ships.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 11
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Missile Weapons
Group                 := Weapon Technology
Description           := Advanced guided missile weapons which seek after and hit enemy ships.
Maximum Level         := 1
Level Cost            := 15000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 12
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Projectile Weapons
Group                 := Weapon Technology
Description           := Advanced weapons which fire projectiles at other ships.
Maximum Level         := 1
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 13
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Torpedo Weapons
Group                 := Weapon Technology
Description           := Advenced seeking torpedo which homes in and detonates against enemy vessels.
Maximum Level         := 1
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 14
Can Be Removed        := True
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Mines
Group                 := Applied Science
Description           := The construction of advanced minelaying and minesweeping components.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 14
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Space Yards
Group                 := Applied Science
Description           := Technology to construct advanced Space Yards, which in turn construct all the structures and vehicles for an empire.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 15
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Ship Construction
Group                 := Applied Science
Description           := The construction of low maintenance starships and their support components.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 16
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Crystalline I
Group                 := Applied Science
Description           := Weapons using the directed resonance waves of crystals.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 17
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Crystalline II
Group                 := Applied Science
Description           := Weapons using the directed resonance waves of crystals.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 18
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Crystalline III
Group                 := Applied Science
Description           := Science of using crystalline materials for construction of devices.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 19
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Organic I
Group                 := Applied Science
Description           := Weapons using organic materials and delivery methods.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 20
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Organic II
Group                 := Applied Science
Description           := Weapons using organic materials and delivery methods.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 21
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Organic III
Group                 := Applied Science
Description           := Advanced utilization of organic forms to create structures.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 22
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Temporal I
Group                 := Applied Science
Description           := Weapons which use temporal manipulation to cause ill effects.
Maximum Level         := 1
Level Cost            := 25000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 23
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Psychic I
Group                 := Applied Science
Description           := Weapons which use psychic energy to manipulate people and ships.
Maximum Level         := 1
Level Cost            := 25000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 24
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Fighters
Group                 := Applied Science
Description           := The construction of fighter vehicles and their support components.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 25
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Religious I
Group                 := Applied Science
Description           := The specific utilization of religion to achieve goals.
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 26
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Religious II
Group                 := Applied Science
Description           := The specific utilization of religion to achieve goals.
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 27
Can Be Removed        := False
Number of Tech Req    := 0
